Hi Carolyn … I looked at the title you sent to support and was very surprised to find that it is “not” working. I took some time to tinker with it and I think I have a solution for you.
The unique situation in your case is that you set the display of the audio to an image (A Play Pause Audio.png) and this is somehow causing the audio to not play (we will work on fixing that). I did a few quick changes and was able to get your title working:
- Change the display for the audio to controller.
- Change the audio object to be initially hidden so it doesn’t show.
- Add the Play/Pause image as an image object and put an on click toggle play/pause action on it.
- Ensure the on click play on the transparent-play-button is not on a delay, it’s important that the user initiated action immediately calls play (set delay to 0).
Well let us know if that gets you going, and we will track down whatever the issue was with having the audio display as an image. I’ve never seen that as a problem before so thanks for showing this to us!