Ok, so in the end, I think I found a stupidly simple solution:
- At .10 of the audio, set a variable (playing) to 1
- At 25 and 35 seconds, set an event to run an action group.
- In the action group, play the audio if “playing” = 1, otherwise, pause.
I’m a little disappointed in myself for not making this far easier than it actually ends up being. I’ll need to do some further testing, but think this will cover that vast majority of ways the user will be accessing audio.