Explore the community Forums CenarioVR CenarioVR Questions & Answers Apple platforms in general: any successes/

Tagged: , ,

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #445096 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    Question for the CVR community in general: have you had success with iOS/iPadOS devices? In my tests, with both my own scenarios and the public ones from Trivantis/eLearning Brothers, none actually work on even a brand-new iPhone XR. Is there a setting or trick I can use to make CVR work on those platforms?

    Thanks.

    #445134 Score: 1
    Profile photo of John Blackmon
    John Blackmon
    Moderator
    beginner
    intermediate
    contributor
    friend finder
    advanced
    junior moderator
    wise owl
    LUC16
    LUC16 Attendee
    verified member
    43 pts
    @johnb

    I think the issue here stems from iOS/iPadOS 13.4.1, which is a very buggy release in the area of Safari for VR. Safari also affects the CVR app, so the same results are seen there.

    Upgrading to iOS 13.5, which recently came out, should fix the issues you are seeing.

    This post has received 1 vote up.
    #445293 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    As I mentioned to John in email, the problem is that for managed devices like mine, I can’t just upgrade. I have to wait for corporate IT to decide the new upgrade is ready, which can take weeks or even months, especially with our IT team being overloaded with other matters now that every office worker is working from home.

    Could also be tomorrow, of course.

    Thanks, John

    #445317 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    After sending that, I realized that I had an unmanaged iPad available. (iPad 2 air again.)

    And in 13.5, that gives me … the upside-down jitterfest. John, I’m afraid it is in fact the app.

    #445376 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    I’m happy to report that on the iPhone XR, the CenarioVR app works in IOS 13.5 (at least one scenario). It’s laggy and jumpy, but it does function.

    I’m going to try the Google Cardboard interface next, hopefully today.

    This is also a video-based scenario. I want to try a 360 still one and see if it has better performance.

    Thanks, John.

    • This reply was modified 1 month, 1 week ago by Profile photo of CarlFink CarlFink .
    #445381 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    OK, the Public scenarios seem to work, even Sharks, which does have video. On the other hand, of my two published videos, one is jumpy and laggy, and one crashes the app back to the Home Screen on launch. I’ll look at those again.

    By the way, the Industriemuseum scenario does NOT work in Google Glass mode. The views from the two eyes, instead of converging, diverge by 40 degrees or so, which is weird. Also, the controls (play buttons, teleport buttons) are only shown in the right eye — is that deliberate? John, I know you mentioned that older public scenarios may have been published before some bug fixes. Is that perhaps the case here?

    #445521 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    More reporting: if I downsample the video from 10 megabit to 3, it plays on the iPhone. It’s even fairly responsive.

    Problem: it looks like garbage on the Oculus headset.

    #445737 Score: 0
    Profile photo of CarlFink
    CarlFink
    Member
    beginner
    intermediate
    contributor
    LUC16 Attendee
    wise owl
    curious george
    advanced
    36 pts
    @CarlFink

    For whatever reason, the iPadOS app works now. On this older iPad it isn’t incredibly responsive, but mine is old enough that this may not be representative.

Viewing 8 posts - 1 through 8 (of 8 total)

You must be logged in to reply to this topic.