When viewing a scene in the Cardboard mode, you select by putting the reticle on the object and holding it there. The problem is, on Apple devices that my boss and I have tested, you get about 1/3 of a second before the object is selected. That’s too short for both our tastes.
(Thanks, John Blackmon, for teaching me the word “reticle” in this very forum.)
Is there a way to extend that time? Not to anything outrageous, but maybe to a full second?
Thanks, John. I was just wondering if it was supported. I have done no work on programming for Cardboard, so I have no idea how difficult it would or would not be to support both.
I’ve found that I got used to the gaze-to-select interface pretty fast. The big minefield is that I had built my scenarios with buttons right in the default sightline, meaning the student would accidentally gaze at things and trigger them. I had to move all my hotspots up or down 30 degrees or so. Also, several places had popup images/videos that were closed by click/tap. Of course, in Cardboard this meant you couldn’t actually watch the video without closing it. I had to switch to closing them with buttons that were near, but not inside, the media they closed.
This reply was modified 3 weeks, 5 days ago by CarlFink .